Gaming for libraries has many forms from gaming consoles to computers.  I have observed console gaming programs and have seen young library patrons playing various games on library computers.  I have even had some time to hear from youth about their gaming experiences.

There are a couple of games that are particularly interesting for me and they are definitely interesting for the youth that come to the library.

World of Goo

World of Goo is a physics-based puzzle / construction game that is installed on all of the Early Literacy Stations at the library.  I of course have my own copy on my mac and really enjoy playing.  This games fits nicely with the  STEM initiative.  I have watched parents sit with their kids and enjoy explaining the basics of physics to them.

It is a available on many platforms but I recommend any of the computer platforms or the WiiWare version.  The WiiWare version is unique because it allows for multiplayer.  The computer version has an some exciting additions for the game that can be found on GooFans.  The GooTool can also be used to create new worlds and give the game a new look and feel.


Minecraft is a sandbox indie game and it is an understatement to say that it is highly addictive.  In short, you use blocks to create just about anything imaginable.  I recommend going to the Minecraft Wiki to read up on the game.

Just the game by itself has enough to keep anyone busy but it is highly customizable with modifications that fans of the game have created.   I have experience with providing Minecraft events and they were well attended.  It always ended with the kids checking out all of the library’s Minecraft books.

Gaming I feel is a service libraries can provide to those who don’t have their own gaming platform and also an opportunity for those who do to play and collaborate with others.  Below is my favorite TED Talk on gaming: